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Wallis universal manual

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The URP Deferred Rendering Path uses a rendering technique where light shading is performed in screen space on a separate rendering pass after all the vertex and pixel shaders have been rendered. URP Deferred Rendering PathĪ sample scene that uses the Deferred Rendering Path. Reflection probe blending and box projection support have been added to allow for better reflection quality using probes and bringing URP closer to feature parity with the Built-In Render Pipeline.įor more information on reflection probes in URP, see the page Reflection probes. This illustration shows the reflections implemented using reflection probes. Reflection probe blending and box projection support Users can use Debug Window to inspect the properties of materials being rendered, how the light interacts with these materials, and how shadows and LOD operations are performed to produce the final frame. The Render Pipeline Debug Window is also included as a new debugging workflow for URP in this release. Improvements in this release bring URP's Scene Debug View Modes closer to parity with the options available in Built-in Render Pipeline. This section contains the overview of the new features in this release. This section contains information about new features, improvements, and issues fixed in URP 12.įor a complete list of changes made in URP 12, refer to the Changelog.